PERANCANGAN DESIGN UI/UX APLIKASI MONITORING KEDISIPLINAN SISWA BERBASIS USER-CENTERED DESIGN PADA SMAIT INSANTAMA

research
  • 08 Mar
  • 2026

PERANCANGAN DESIGN UI/UX APLIKASI MONITORING KEDISIPLINAN SISWA BERBASIS USER-CENTERED DESIGN PADA SMAIT INSANTAMA

ABSTRAK

Pengawasan kedisiplinan siswa merupakan aspek penting dalam menciptakan lingkungan belajar yang tertib dan kondusif. Namun, proses monitoring kedisiplinan di sekolah masih banyak dilakukan secara manual sehingga menyebabkan keterlambatan pelaporan, data tidak terintegrasi, serta kurang optimalnya komunikasi antara sekolah dan orang tua. Penelitian ini bertujuan untuk merancang prototype desain UI/UX aplikasi monitoring kedisiplinan siswa berbasis User-Centered Design pada SMAIT Insantama Bogor. Metode penelitian yang digunakan adalah Research and Development (R&D) dengan pendekatan Design Thinking yang meliputi tahapan Empathize, Define, Ideate, prototype, dan test. Pengumpulan data dilakukan melalui observasi, wawancara, kuesioner, dan studi pustaka. Prototype UI/UX dirancang menggunakan perangkat lunak Figma dengan memperhatikan prinsip usability, kemudahan navigasi, dan kejelasan penyajian informasi. Evaluasi dilakukan melalui usability testing menggunakan metode System Usability Scale (SUS). Hasil penelitian menunjukkan bahwa prototype UI/UX aplikasi yang dikembangkan mampu mendukung pencatatan, pemantauan, dan pelaporan kedisiplinan siswa secara lebih efektif dan terstruktur. Nilai usability yang diperoleh berada pada kategori baik, yang menandakan bahwa aplikasi mudah digunakan dan dipahami oleh pengguna. Dengan demikian, perancangan UI/UX aplikasi monitoring kedisiplinan siswa ini berpotensi menjadi solusi digital untuk meningkatkan efektivitas pengawasan dan komunikasi kedisiplinan di lingkungan sekolah.

Kata kunci: UI/UX, Monitoring Kedisiplinan Siswa, User-Centered Design, Design Thinking

 

ABSTRACT

Student discipline monitoring is an important aspect in creating an orderly and conducive learning environment. However, the process of monitoring discipline in schools is still largely done manually, resulting in delays in reporting, unintegrated data, and suboptimal communication between schools and parents. This study aims to design a prototype UI/UX for a student discipline monitoring application based on User-Centered Design at SMAIT Insantama Bogor. The research method used is Research and Development (R&D) with a Design Thinking approach that includes the stages of Empathize, Define, Ideate, prototype, and test. Data collection was carried out through observation, interviews, questionnaires, and literature studies. The UI/UX prototype was designed using Figma software, taking into account the principles of usability, ease of navigation, and clarity of information presentation. Evaluation was carried out through usability testing using the System Usability Scale (SUS) method. The results showed that the developed UI/UX application prototype was able to support the recording, monitoring, and reporting of student discipline more effectively and structurally. The usability score obtained was in the good category, indicating that the application is easy to use and understand by users. Thus, the UI/UX design of this student discipline monitoring application has the potential to become a digital solution to improve the effectiveness of discipline supervision and communication in the school environment.

Keywords: UI/UX, Student Discipline Monitoring, User-Centered Design, Design Thinking

Unduhan

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  • Bab 3.pdf

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  • Bab 1.pdf

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  • Bab 5.pdf

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  • Lampiran.pdf

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  • File Paper.pdf

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  • FIle_1.pdf

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