The Implementation of Augmented Reality as Learning Media in Introducing Animals for Early Childhood Education


The early childhood education is the process of learning where the children are on the step to know and to be curious of their surroundings. It is also a time for children to grow and to explore the knowledge. Nowadays some schools of early childhood still use the old method such as of face-to-face or read book. Consequently, it makes the students of early childhood easily bored with this method and need the new method to make they are interested in. Hence, it needs an interactive learning media to make the children interest in. The selection of making media of introduction animal based on recognition of Augmented reality using Unity 3D because it supports Animated Augmented reality itself which contained by animations, the text, images, 3D, audio, and video as well as Vuforia mobile device SDK that enables the creation of Augmented reality. The FAST Corner Detection algorithm is used in this system for the purpose of speeding up computing time in real-time with the consequences of lowering the level of accuracy of detection angle. The Aim of this research is to give the detail information about the using of visual information about the animals interactively through the three-dimensional animation using the technology of Augmented Reality. The result of this research is the application of interactively learning media based on the augmented reality. It can help the teacher of the early childhood education (PAUD) to introduce the name, shape even sound of the animal to the pupils.

Kata Kunci: Augmented reality; The introduction of animals; Early Childhood Education Program; Algorithm Fast Corner Detection


Bidang ilmu
Mobile Application


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